Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Sidhe nobility are powerful mages. They have concentrated their powers on the calling of lighting from an otherwise clear sky, and their dancing among the lightning is what gave them their name of raindancers. Alas, the young and brash noblemen are uninterested in study, and more likely to go practice their swordplay than their magic.
Remarques : L'attaque à distance de cette unité est magique et a toujours de fortes chances de toucher sa cible.
Évolue à partir de : | |
---|---|
Évolue en : | Windlasher War Mage |
Coût : | 22 |
PV : | 32 |
Mouvement: | 6 |
XP : | 48 |
Niveau: | 1 |
Alignement : | chaotique |
ID | Wild Elf Raindancer |
Capacités : |
sword tranchant | 5 - 3 corps à corps | ||
lightning energy | 6 - 3 à distance | magique |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 0% |
contondant | 0% |
feu | 0% |
froid | 20% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 40% |
Château | 1 | 60% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 100 | 20% |
Forêt | 1 | 60% |
Forêt de champignons | 2 | 50% |
Gelé | 2 | 40% |
Impraticable | 100 | 0% |
Infranchissable | 100 | 0% |
Marais | 2 | 30% |
Montagnes | 2 | 60% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 2 | 30% |
Village | 1 | 60% |